(Taken from the indiegogo page: LINK BELOW)
Let me tell you a little about myself, and this project. I'm Dave Vogt; I run Gaming World Wide; a gaming group and website that focuses on charity, information, and entertainment. Beyond that, I hold several gaming world records, and have dabbled in independent game design for years. So, I'm bringing it all together. This title, The Bounty, is a unique, retro styled, high score based RPG. A roguelike with a classic arcade edge. It's meant to challenge the player, and inspire them to push their limits further. You start your game, and delve into the dungeon; everything you do rewards you with points. But there are no shops, no inns, no safehouses. Once you die, you die. You're awarded your score, and return to the title screen. Next time you might do better. Of course, you might end up in different levels this time. Above all that? The game is being released for free. Featuring custom sprite work by Mike "NESQuester" Wright, we have the highest expectations of this game to bring you back to the old days, in a new way.
Care to try it now? I've assembled a pre-alpha demo. This is proof of concept only; just enough to get the object of the game across, using all stock middleware RTP assets. You can find and download this demo here.
What We Need & What You Get
So, how much are we looking for? The lower end is $2500. This will cover a bare minimum of development costs such as hardware, software, and staff. Going up to a more desirable $4000 and beyond will get us custom chiptune music, more artwork, and more specialized hardware. Basically, a more awesome final product, and a framework to deliver new level packs and sequels in the future.
The perks really involve you in the development. Your contributions will have you designing levels in the dungeons, helping create items, and even becoming a playable character! I'll personally work with you to ensure maximum balancing and playability, so it's a fun and easy way to make a real creative contribution; a personal touch beyond a standard financial funding-for a perk. If you prefer promotional items, those are options as well, of course.
We're aiming for a release date of December 1st, 2013. This could be delayed; whether there is a huge influx of fan created content, technical issues, or if additional debugging/QA testing is required. December 1st is the goal however, and video diaries will be recorded frequently, keeping you up to date on the progress.
What if we don't reach our goal? A basic version of the game will be built. The art/music assets will be weaker, QA/bug testing will be limited; but there will be a well playing, quality game to be found!
As AAA games get bigger and bigger, players are turning to independent games for those classic experiences the big studios don't bother with anymore. The Bounty is the real deal, with every detail painstakingly built and fine tuned by a world class competitor. To be able to present this experience to the world, free of charge... is beyond explanation.
Other Ways You Can Help
If you can't contribute financially, there's still plenty you can do to help make this a reality! Beyond indiegogo's sharing tools, you can hype up this project, pass it around to the people you know. Anything you can do is most appreciated.
The Bounty - Indiegogo Page